module Base {

 	
    item Jacket_VarsityROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket - Varsity,
        ClothingItem = Jacket_VarsityROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = Shirt;Neck,
        IconsForTexture = JacketVarsity_KY;JacketVarsity_Alpha;JacketVarsity_Blue;JacketVarsity_BrownWhite;JacketVarsity_GreenBlack;JacketVarsity_Brown;JacketVarsity_Vintage;JacketVarsity_GreyGreen;JacketVarsity_Purple;JacketVarsity_TanBlack;JacketVarsity_Yellow,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        FabricType = Cotton,
        WorldStaticModel = JacketCoat_Ground,
	Tags = RipClothingCotton,
		
    }
    item Jacket_VarsityOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Jacket - Varsity,
        ClothingItem = Jacket_VarsityOPENROLL,
        BodyLocation = Jacket_Bulky,
        BloodLocation = Shirt;Neck,
        IconsForTexture = JacketVarsity_KY;JacketVarsity_Alpha;JacketVarsity_Blue;JacketVarsity_BrownWhite;JacketVarsity_GreenBlack;JacketVarsity_Brown;JacketVarsity_Vintage;JacketVarsity_GreyGreen;JacketVarsity_Purple;JacketVarsity_TanBlack;JacketVarsity_Yellow,
        ScratchDefense = 20,
        BiteDefense = 10,
        NeckProtectionModifier = 0.3,
        FabricType = Cotton,
        WorldStaticModel = JacketCoat_Ground,
	Tags = RipClothingCotton,
		
    }

        item JacketLong_RandomROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Leather Coat,
        ClothingItem = JacketLong_RandomROLL,
        BodyLocation = Jacket_Bulky,
        IconsForTexture = JacketLongBlack;JacketLongBrown;JacketLongGreen;JacketLongBlue;JacketLongGrey;JacketLongMud;JacketLongRed,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
	Tags = RipClothingLeather,
	
		
    }

    item JacketLong_RandomOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Leather Coat,
        ClothingItem = JacketLong_RandomOPENROLL,
        BodyLocation = Jacket_Bulky,
       IconsForTexture = JacketLongBlack;JacketLongBrown;JacketLongGreen;JacketLongBlue;JacketLongGrey;JacketLongMud;JacketLongRed,
        BloodLocation = LongJacket,
        RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        Weight = 2,
        WorldStaticModel = JacketLong_Ground,
	Tags = RipClothingLeather,
		
    }
   	
}